In Part 1, we will create an HDA and start working on the spine. We will be using the Path Tool, Bones Tool, Follow Curve IK; we will create controls, create proxy geo and create HDA parameters. 

This is one of a collection of videos. You can visit the collection page to view all of the lessons on a single page.


  • harryabreu 9 months, 3 weeks ago  | 

    Mr Goldfarb you opening a beautiful new world to me.
    I tried to read Houdini's help many times in order to understand how to make character rigging and to be honest it never make much sense...
    Now I know why... you are a good teacher you have enough patient to explain without hurry and show why somethings goes right.
    You got a (old) new student in your class.
    Thank to you and SideFX I going to use Houdini's full power in my production.
    Now I know that I choosed the better 3d package :)
    (sorry my poor English)

  • 4toonStudio 9 months, 3 weeks ago  | 

    Great - this is exactly what I needed. Very professional, and logically step by step. Thank you very much. I am used to Maya's Rapid Rig Modular (it's modification creation speed - rebuild rig, selection speed, chosen ctrl for instance all ctrl, ctrl tail, spine, etc. reset transform return to bind pose) so could you show us how to organise it in Houdini?

  • 9krausec 9 months, 2 weeks ago  | 

    Great video Goldfarb! Learning a lot.

  • Mugi 9 months, 2 weeks ago  | 

    Awesome. Waiting for part 3 eagerly.

  • Den4ik 9 months, 1 week ago  | 

    Оur prayers have been answered!
    Thank you !Thank you !Thank you !Thank you !

  • IvanNinichuck 9 months, 1 week ago  | 

    Wow, I am completely new to 3d animation....been working with it for about a year now....and for the first time everything made absolute sense!!! I am actually using this video to make it easier for me to make custom animations for my Unreal Engine 4 project. Just this year I made the switch over to Houdini for my DCC. It is tutorials like this and tools that are possible that make me happy I did. Cannot wait for the next videos...thank you so much for taking the time to make this.

  • eretick 9 months, 1 week ago  | 

    Hi Michael!
    Thank You for your tutorial!
    Where I can get soldier mesh to follow your lessons with same geo?
    Thank you again!

    • Mugi 9 months, 1 week ago  | 

      Use the Tommy test geo that ships with Houdini. It's the same "soldier". Just press tab and type "test"....Tommy will show up in the list.

  • Mugi 9 months, 1 week ago  | 

    Still waiting...

  • rav3nclaw 8 months, 2 weeks ago  | 

    By far the best rigging tutorial i have watched by far. For a total noob like me, i could follow everything easily since it was greatly explained. Cant wait for the next series to come.

  • DominikPott 7 months, 2 weeks ago  | 

    Hey Michael,

    how would you go about adjusting bone positions after they are already been setup with iks etc. Right now my only solution is deleting the ik and redo but thats a pain if paramters have already been promoted to the hda. Any tips for that ?


    • Dorjee 1 month ago  | 

      my question exactly..

  • cathycath123 2 months ago  | 

    Is it possible to download the solder geo?

  • Nicogui 1 month, 3 weeks ago  | 

    Thank you very much for show your skills, I'm learning a lot !

  • Dorjee 1 month ago  | 

    This is the best.
    I have one question while promoting translate and rotate, how did you change the numbers to defaults i.e 0 ?

  • haileve 3 weeks, 6 days ago  | 

    I was following along just nicely until you started cutting out "the boring bits" and now I'm lost and cannot figure out how to add those proxy geometries. Spent hours googling, reading documentation, and trying it myself, all I've managed to do is crash Houdini a few times and waste hours of time. I've got all the groups made, but how do I attach the mesh to them?

  • Lokk1 2 weeks, 5 days ago  | 

    Use Houdini for rigging about 5 years, but in this lessons find some useful information and new features to build my rigs. Thank you!

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