In Part 1, we will create an HDA and start working on the spine. We will be using the Path Tool, Bones Tool, Follow Curve IK; we will create controls, create proxy geo and create HDA parameters. 


This is one of a collection of videos. You can visit the collection page to view all of the lessons on a single page.

COMMENTS

  • harryabreu 1 year ago  | 

    Mr Goldfarb you opening a beautiful new world to me.
    I tried to read Houdini's help many times in order to understand how to make character rigging and to be honest it never make much sense...
    Now I know why... you are a good teacher you have enough patient to explain without hurry and show why somethings goes right.
    You got a (old) new student in your class.
    Thank to you and SideFX I going to use Houdini's full power in my production.
    Now I know that I choosed the better 3d package :)
    (sorry my poor English)

  • 4toonStudio 1 year ago  | 

    Great - this is exactly what I needed. Very professional, and logically step by step. Thank you very much. I am used to Maya's Rapid Rig Modular (it's modification creation speed - rebuild rig, selection speed, chosen ctrl for instance all ctrl, ctrl tail, spine, etc. reset transform return to bind pose) so could you show us how to organise it in Houdini?

  • 9krausec 1 year ago  | 

    Great video Goldfarb! Learning a lot.

  • Mugi 1 year ago  | 

    Awesome. Waiting for part 3 eagerly.

  • Denis Trufanov 1 year ago  | 

    Оur prayers have been answered!
    Thank you !Thank you !Thank you !Thank you !

  • IvanNinichuck 1 year ago  | 

    Wow, I am completely new to 3d animation....been working with it for about a year now....and for the first time everything made absolute sense!!! I am actually using this video to make it easier for me to make custom animations for my Unreal Engine 4 project. Just this year I made the switch over to Houdini for my DCC. It is tutorials like this and tools that are possible that make me happy I did. Cannot wait for the next videos...thank you so much for taking the time to make this.

  • eretick 1 year ago  | 

    Hi Michael!
    Thank You for your tutorial!
    Where I can get soldier mesh to follow your lessons with same geo?
    Thank you again!

    • Mugi 1 year ago  | 

      Use the Tommy test geo that ships with Houdini. It's the same "soldier". Just press tab and type "test"....Tommy will show up in the list.

  • Mugi 1 year ago  | 

    Still waiting...

  • rav3nclaw 11 months, 3 weeks ago  | 

    By far the best rigging tutorial i have watched by far. For a total noob like me, i could follow everything easily since it was greatly explained. Cant wait for the next series to come.

  • DominikPott 10 months, 3 weeks ago  | 

    Hey Michael,

    how would you go about adjusting bone positions after they are already been setup with iks etc. Right now my only solution is deleting the ik and redo but thats a pain if paramters have already been promoted to the hda. Any tips for that ?

    Thanks,
    Dominik

    • Dorjee 4 months, 1 week ago  | 

      my question exactly..

  • cathycath123 5 months, 1 week ago  | 

    Is it possible to download the solder geo?

  • Nicogui 5 months ago  | 

    Thank you very much for show your skills, I'm learning a lot !

  • Dorjee 4 months, 1 week ago  | 

    This is the best.
    I have one question while promoting translate and rotate, how did you change the numbers to defaults i.e 0 ?

  • haileve 4 months ago  | 

    I was following along just nicely until you started cutting out "the boring bits" and now I'm lost and cannot figure out how to add those proxy geometries. Spent hours googling, reading documentation, and trying it myself, all I've managed to do is crash Houdini a few times and waste hours of time. I've got all the groups made, but how do I attach the mesh to them?

  • Lokk1 3 months, 3 weeks ago  | 

    Use Houdini for rigging about 5 years, but in this lessons find some useful information and new features to build my rigs. Thank you!

  • DerikJohnson 2 months, 1 week ago  | 

    I have a quick comment. While I appreciate you not wanting to take the time to walk us through how to set up the group proxies for all of the different mesh groups in the torso geometry, it would have been nice to take us through at least one—so that we would know how to subdivide geometry into groups. Instead of completely skipping the instructions when you have a repetitious task, please take us through at least one step by step example so we can see what you did... repetitiously... LOL

    Thanks.

  • ale7ine 1 month, 1 week ago  | 

    huhu i have followed every single step but I was not able to get through the object merge step, around 43-minute , tried to rotate or translate the ik fk but the body doesn't move a cm :((

    • goldfarb 1 month, 1 week ago  | 

      do you mean that the proxy geometry doesn't move?
      check that the nulls are locked and that the blue Display Flag is set.

  • dddmod___ 1 week ago  | 

    Hi Michael!
    My controllers bend all together not relative to each other like you have https://monosnap.com/file/9wSXk4KmSdeZ8XcLOYZbeWum1a3p4U

    • goldfarb 1 week ago  | 

      can you post the file to the forums and I can take a look?

  • dddmod___ 6 days, 13 hours ago  | 

    Of course, you can download here https://monosnap.com/file/iNBA01o0Y472bbrTXsHzWrjVqmF77G

    • goldfarb 6 days, 6 hours ago  | 

      if I select spine_A_FK, spine_B_FK and spine_C_FK in your file they rotate correctly

      • dddmod___ 6 days, 2 hours ago  | 

        What can it depend on? It sometimes work correctly but more often is not correct. Am I doing the right thing? https://monosnap.com/file/6PcmuyeVmeJQ6NUoTZqaxYm17OJ7oL

        • goldfarb 6 days, 2 hours ago  | 

          AH!
          I see what's wrong - you are not using rotation in the viewport - you're editing the the null - you can see this in the top left hand corner of the viewport when you select the nulls - it says "Null", it should be saying "Rotate"
          hit Esc in the viewport to ensure you don't have anything active, select the nulls then hit "r" for rotate

          • dddmod___ 5 days, 23 hours ago  | 

            Thank you, Michael!
            Can I ask you something else? In this scene, the bones are not editable. Usually on the joints of bones appear such blue points for editing after drawing but there are none. Does this feature turn on and off or is it a bug? Https://monosnap.com/file/moNLYXGxtMbVTyGhlyvdJzQP2TncNH

            • goldfarb 5 days, 6 hours ago  | 

              in order to edit the bones you must be in the Bones tool state
              if you leave the bones tool state and want to re-enter it, just click the shelf tool again or use TAB>Bones in the viewport

              • dddmod___ 4 days, 3 hours ago  | 

                Thank you, Michael! I'll check it out.
                Would you be able to answer this post? Nobody answers me :-) maybe I'm not clear enough write in English but I'm confused and do not understand anything why I have so broken skeleton https://www.sidefx.com/forum/topic/60603/?page=1#post-270643

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