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Learn how to build a detailed procedural bridge in Houdini, starting with the main arch and gradually developing the supporting structure, deck, railings, platforms, chains, gears, and other mechanical details. The series focuses on creating each part as a flexible system that can be adjusted and reused throughout the asset.

You’ll also explore different UV workflows and prepare the finished bridge for Unreal Engine 5 using tileable and trim sheet materials. This workflow gives artists a practical approach to building complex architectural assets procedurally while keeping the model organized, adaptable, and ready for real time production.

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CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

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