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Learn how Vertex Animation Textures (VAT) provide an efficient and powerful solution for recreating complex and non-traditional animations and FX in real time. Because VAT only uses textures and shaders to achieve the visuals on the GPU, it has a much lighter performance impact on the CPU, compared to traditional skeletal mesh animations. These lessons use the VAT 3.0 which offers a more streamlined workflow, additional advanced features, and a lot more customizability.



Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete


  • art3mis 1 week, 3 days ago  | 

    Very useful. Thanks. Where are the sample files?

  • art3mis 1 week, 3 days ago  | 

    Never mind. I see the link at top.

  • Parpa 1 week ago  | 

    This doesnt work with apprentice version since it cant export FBX.

  • Eason_Zhong 5 days, 13 hours ago  | 

    After clicking 'Unreal Engine Plugin and Guides' in VAT node, I don't see anything new in the pop up window, like those new Material Functions. Any links for downloading those utilities please?

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