Houdini 18.5 is out! And here are the features that got us excited! Of course there’s much more. (SOP based rigging anyone?!) We had great joy in seeing that Karma has come a long way and that real time pyro sims in Houdini are now a reality.

Aixterior helped us out with the 3D scanned log.
Jeroen Claus’ Phospho.co.uk helped us out with some DNA data.
Turns out Adam Swaab created the vellum chain artwork we’re copying here.

1 | Path Deform | Bending Logs

Length: 11:22

2 | Karma Quickstart | Shading, Lighting & Rendering

Length: 10:50

3 | Vellum Brush | Sculpting & Rendering Fabric

Length: 11:10

4 | NanoVDB | Setting up & Rendering Realtime Pyro Sims

Length: 15:18

5 | Scatter & Align + Attribute from Pieces

Length: 16:41

6 | Chain | Building a DNA Strand

Length: 04:33

7 | Chain & Vellum | Making Motion Graphics

Length: 12:36

8 | KineFX

Length: 23:54



Still thinks “Space: 1999” is the coolest thing that ever happened on german TV. Be it pixels, hardware, code or cameras – if it’s interesting, Moritz is gonna take it apart. And sometimes even reassemble it. In his spare time he likes to dabble with code and create generative artwork. He claims his early exposure to QBasic is no help at all when working in Houdini, Cinema 4D, Processing or Arduino. But it might have been what started his fascination for the boundaries of code and art. When not wreaking havoc to any intriguing devices around him, he works as a freelance Art Director / Technical Director.

More from Moritz Schwind


  • Imconected 2 years, 11 months ago  | 

    Thanks for these videos.

  • instanceid 2 years, 11 months ago  | 

    Any chance you might be doing a video on the new Unity additions that were shown in the 18.5 videos? I would love to know how to get a basic setup like that going for the session link and VFX.

    Thanks for the great videos.

  • EdganHomt 2 years, 11 months ago  | 

    Fantastic, as always!

  • jaimoso23 2 years, 3 months ago  | 

    i wanna see all!

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