Houdini 21.0 Nodes APEX nodes

geo::GuideDeform 2.0

Deforms groom geometry based on a joint skeleton and skin surface.

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Since 20.5

Deforms groom geometry using an animated joint skeleton and skin geometry (rest and animated skins are required). This operation is normally used with the APEX Add Groom SOP, which creates the appropriate inputs and geometry for this deformer.

The groom and surfaces ports of this node are in-place ports, which means these geometries are updated without creating a copy.

Inputs

*groom: Geometry Required

The curve geometry to deform.

*surfaces: Geometry Required

The surface geometry to deform. This is used with feather grooms. It is expected to be a polygon surface representation of feathers as created by the Feather Surface SOP.

groomskel: Geometry

The geometry containing skeleton joint chains that are used to deform curves and/or surfaces.

animskin: Geometry

The animated skin geometry.

restskin: Geometry

The rest skin geometry.

tangent_name: String

The name of a tangent vector attribute. This should be present on both the rest and animated skins.

normal_name: String

The name of a normal vector attribute. This should be present on both the rest and animated skins.

Outputs

*groom: Geometry

The deformed curve geometry.

*surfaces: Geometry

The deformed surface geometry.

See also

APEX nodes