Houdini 21.0 Nodes APEX nodes

skel::Blend

Blends two skeletons.

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Since 20.5

Blends point transforms from two skeleton geometries in local space using a blend value.

This node is a wrapper around sop::kinefx::skeletonblend.

Inputs

geoinput0: Geometry

The source skeleton geometry to use when the blend value is 0.

geoinput1: Geometry

The skeleton geometry to use when the blend value is 1.

group: String

The group of joints to blend from geoinput0.

blend: Float

The blend value.

Outputs

geo: Geometry

The geoinput0 input with its point numbers modified.

See also

APEX nodes