Houdini Main Changelogs

20.0.176

Introduced kma_fur shader for Karma CPU with medulla cylinder

Mon. November 28, 2022
19.5.449
  • Fixed an issue with ROP GLTF Character Output only being able to exportpoint mesh blend shapes. The exporter can now also export blend shapesfrom a modified version of the base polygon mesh.
  • Fixed a bug that prevented ROP GLTF Character Output from being able toexport dense blend shapes that did not have an id attribute.
Mon. November 28, 2022
19.5.449

Fixed an issue where looking through the render settings prim camera would stop looking through a camera if the render settings prim changed.

Mon. November 28, 2022
20.0.176

Fixed an issue where looking through the render settings prim camera would stop looking through a camera if the render settings prim changed.

Mon. November 28, 2022
20.0.176

Fixed an issue where looking through the render settings prim camera would stop looking through a camera if the render settings prim changed.

Mon. November 28, 2022
20.0.176

Fixed an issue where looking through the render settings prim camera would stop looking through a camera if the render settings prim changed.

Mon. November 28, 2022
20.0.176

Added a new Hinge SOP that can be used to extrude a selection of faces around a pivot line.

Mon. November 28, 2022
20.0.176

Added a new Hinge SOP that can be used to extrude a selection of faces around a pivot line.

Mon. November 28, 2022
20.0.176

Added a new Hinge SOP that can be used to extrude a selection of faces around a pivot line.

Mon. November 28, 2022
19.5.449

Fixed issue with the Mtlx occlusion node when applied to subdivision surfaces.

Mon. November 28, 2022
20.0.176

MaterialX shader VOPs now have uniform inputs too. This has impact on the string and file parameters, which are always uniform in MaterialX.

Mon. November 28, 2022
20.0.176

MaterialX shader VOPs now have uniform inputs too. This has impact on the string and file parameters, which are always uniform in MaterialX.

Mon. November 28, 2022
20.0.176

MaterialX shader VOPs now have uniform inputs too. This has impact on the string and file parameters, which are always uniform in MaterialX.

Mon. November 28, 2022
19.5.449

Fixed python error script dialogue that can occur during target position selection in the Topo Transfer view state.

Mon. November 28, 2022
19.0.814

Fix landscapes not being shared when importing landscape tiles in World Partition Levels.

Mon. November 28, 2022
19.5.447

Fix landscapes not being shared when importing landscape tiles in World Partition Levels.

Mon. November 28, 2022
20.0.176

Fixed python error script dialogue that can occur during target position selection in the Topo Transfer view state.

Mon. November 28, 2022
20.0.176

Fixed python error script dialogue that can occur during target position selection in the Topo Transfer view state.

Mon. November 28, 2022
20.0.176

Fixed python error script dialogue that can occur during target position selection in the Topo Transfer view state.

Mon. November 28, 2022
19.5.449

Fixed a bug where running the old installer from the Houdini Apple Silicon build prompted to install Rosetta on M1/M2 machines. The old installer is now natively built for Apple Silicon.

Mon. November 28, 2022
19.5.449

Fixed crash in TopoTransfer that can occur when specifying landmarks by point indices.

Mon. November 28, 2022
20.0.176

Fixed crash in TopoTransfer that can occur when specifying landmarks by point indices.

Mon. November 28, 2022
20.0.176

Fixed crash in TopoTransfer that can occur when specifying landmarks by point indices.

Mon. November 28, 2022
20.0.176

Fixed crash in TopoTransfer that can occur when specifying landmarks by point indices.

Mon. November 28, 2022
19.0.814

Fixes foliage import crash when importing foliage into World Partition levels.

Mon. November 28, 2022