Billowy Cloud
Film/TV
This scene file shows how to create a simple billowy cloud, including two render setups:
- An ambient occlusion volume is generated to speed up rendering without using any ray-bounces inside the cloud.
- While the more realistic method is to enable ray-bounces inside the cloud.
COMMENTS
eddishin 10 months ago |
Thank you, Attila Torok.
localstarlight 10 months ago |
When I try to render the ambient occlusion version, the cloud is basically just pure white, looks totally blown out, and now adjustment of the lighting seems to make any difference.
ati 10 months ago |
Make sure you are displaying through ACES. (Edit -> OCIO Settings...)
Also on the pyro shader (/obj/simple/cloud_occlusion/materiallibrary1/karmabakedcloudmaterial1/kma_pyroshader1) try to lower the Intensity Scale parameter on the Scatter tab
Let me know if that helps
DrewLin 5 months, 3 weeks ago |
thank you very much for the file!!
dennisvolkerts 5 months ago |
nope, got the same with aces and scatter intensity...
I myself realy want to get this invert occlusion look in my render. But I dont get this... How to do this with this occlusion node or even with setting it at 32 samples.
where is this key? on your example... I understand its different on others
dennisvolkerts 5 months ago |
Mantra?
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