Billowy Cloud
Film/TV
This scene file shows how to create a simple billowy cloud, including two render setups:
- An ambient occlusion volume is generated to speed up rendering without using any ray-bounces inside the cloud.
- While the more realistic method is to enable ray-bounces inside the cloud.
COMMENTS
eddishin 3 weeks, 5 days ago |
Thank you, Attila Torok.
localstarlight 3 weeks, 2 days ago |
When I try to render the ambient occlusion version, the cloud is basically just pure white, looks totally blown out, and now adjustment of the lighting seems to make any difference.
ati 3 weeks, 1 day ago |
Make sure you are displaying through ACES. (Edit -> OCIO Settings...)
Also on the pyro shader (/obj/simple/cloud_occlusion/materiallibrary1/karmabakedcloudmaterial1/kma_pyroshader1) try to lower the Intensity Scale parameter on the Scatter tab
Let me know if that helps
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