hello guys, need for help again.
Here is my post last time
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=21363 [sidefx.com]
The uv problem is slovled perfectly and really thanks a lot. Now the new problem comes, the quad mesh must be transfer to nurbs patch for each primitive(face), so I use a convert node to do the job. Cause there are some pattern on it which have to be curves. I used a foreach node and a creep node to find the result.The problem is that it seems that the original polygon uv can not match the nurbs surface. The nurbs surfaces random change their directions to give a wrong result. Is it possible to get the right result? Thanks in advance!(the hip file and bgeo is attached)
poly to nurbs direction match
2384 2 0- syzmatrix
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- tamte
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you can do this easily in the same foreach I posted for your UV problem, there are correctly sorted points so NURBS should be correctly oriented and creep as well.
anyways, if you pretend that this is your input geometry here is the file which solves the problem
anyways, if you pretend that this is your input geometry here is the file which solves the problem
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- syzmatrix
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