Hey!
I have created a Digital Asset for a fully rigged aircraft in Houdini 11. I was wondering if there is anyway the Asset can be parented to another geometry and animated with it. The asset has minimum inputs of 0 and maximum inputs of 1. It is created in the Geometry mode.
I have attached a screenshot to show the asset.
Thank you!
Jan
Parenting Digital Assets
3709 5 3- janswamy
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- circusmonkey
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- old_school
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Tough to know what you want. I think you want to have a geometry constraint for your asset. If so, you can use a Rivet Object then parent your asset to the Rivet Object.
Fyi, every Subnet Object has a Subnet Folder and contains a parameter called “Output Transform” and defaults to “Input Object 1”. This means that all objects inside the subnet will follow the object wired in to the first input of your subnet (asset). You can change this to any input or any object inside your asset.
Fyi, every Subnet Object has a Subnet Folder and contains a parameter called “Output Transform” and defaults to “Input Object 1”. This means that all objects inside the subnet will follow the object wired in to the first input of your subnet (asset). You can change this to any input or any object inside your asset.
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