hi guys,
I am trying to make a procedural shirt (for a school project)
I basically want a circle for the arms, neck, and body.
and mesh inbetween them, and use ray to project them to fit.
hard to explain, ive uploaded a picture that hopefully makes things clear.
or maybe there is a better way to do this?
creating t-shirt
3250 3 0- wouter_vugt
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- brianBurke
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- zarti
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hi ,
never had a chance to do a t-shirt , but since you already have the mesh ( body ) , why do you not start extracting that part of the body to where the tshirt wd rest on … which might be easier to reference too ?
later you can reduce , tweak or whatever over that base mesh …
.cheers
never had a chance to do a t-shirt , but since you already have the mesh ( body ) , why do you not start extracting that part of the body to where the tshirt wd rest on … which might be easier to reference too ?
later you can reduce , tweak or whatever over that base mesh …
.cheers
except the things that cannot be seen , nothing is like it seems .
- wouter_vugt
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zarti
hi ,
never had a chance to do a t-shirt , but since you already have the mesh ( body ) , why do you not start extracting that part of the body to where the tshirt wd rest on … which might be easier to reference too ?
later you can reduce , tweak or whatever over that base mesh …
.cheers
well I want this to work regardless of the topology of the base mesh.
And it has to be procedural, so lenght of sleeves etc has to be able to change.
So i actualy want to use a ray to project onto the body.
So first of I am kinda stuck creating a simple procedural base t-shirt for projection.
and secondly how to create sleeves.
I just dont know how to start.. I dont know houdini that well yet, so a lot of simple operations takes me ages to find out.
is there a way to extrude edges for example?
And how can i select faces from a bounding object ( in a group node i can only select points off off a bouding object)?
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