creating t-shirt

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hi guys,

I am trying to make a procedural shirt (for a school project)

I basically want a circle for the arms, neck, and body.
and mesh inbetween them, and use ray to project them to fit.

hard to explain, ive uploaded a picture that hopefully makes things clear.

or maybe there is a better way to do this?

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shirt.jpg (164.7 KB)

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box modeling can be done procedurally (or not procedurally if one is so inclined) with houdini.

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boxmodel.jpg (26.4 KB)

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hi ,

never had a chance to do a t-shirt , but since you already have the mesh ( body ) , why do you not start extracting that part of the body to where the tshirt wd rest on … which might be easier to reference too ?

later you can reduce , tweak or whatever over that base mesh …


.cheers
except the things that cannot be seen , nothing is like it seems .
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zarti
hi ,

never had a chance to do a t-shirt , but since you already have the mesh ( body ) , why do you not start extracting that part of the body to where the tshirt wd rest on … which might be easier to reference too ?

later you can reduce , tweak or whatever over that base mesh …


.cheers

well I want this to work regardless of the topology of the base mesh.

And it has to be procedural, so lenght of sleeves etc has to be able to change.



So i actualy want to use a ray to project onto the body.
So first of I am kinda stuck creating a simple procedural base t-shirt for projection.
and secondly how to create sleeves.

I just dont know how to start.. I dont know houdini that well yet, so a lot of simple operations takes me ages to find out.

is there a way to extrude edges for example?
And how can i select faces from a bounding object ( in a group node i can only select points off off a bouding object)?
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