Need advice with UVs

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Hi everybody,

I'm quite unexperienced with texturing. Could you please advice the best/easiest way to assign uvs uniformly across this kind of surface (I'll attach a hip) without seams or stretching, so that I can give it a ground texture?

I thought, the most logical way could be a projection from z (results in strechted sides - so far so good) that is followed by a re-scale in z (but I don't know how). I seem to be off the track…

Any hints much appreciated.

Cheers,
bollili

Attachments:
uv.hip (448.8 KB)
screenshot_2.JPG (64.7 KB)
screenshot.JPG (54.6 KB)

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What i would do is,

1) UVProject - orthographic projections for start
2) UVPelt - cutting them up into sections and relax the UVs out
3) UVEdit and UVFuse - move the vertices around and fuse up the edges

or

assign procedural shader which saves you the hassle

and if you are new to UVs, go here http://www.vimeo.com/12547162 [vimeo.com]

Hopefully you can get somewhere with this, will take a look at your hip file when I have Houdini.

eitht.
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Thanks eitht,
I'll try that out, cutting every tunnel segment with an extra uvpelt as you adviced…

Have a nice day
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