Hi everybody,
I'm quite unexperienced with texturing. Could you please advice the best/easiest way to assign uvs uniformly across this kind of surface (I'll attach a hip) without seams or stretching, so that I can give it a ground texture?
I thought, the most logical way could be a projection from z (results in strechted sides - so far so good) that is followed by a re-scale in z (but I don't know how). I seem to be off the track…
Any hints much appreciated.
Cheers,
bollili
Need advice with UVs
2372 2 2- bollili
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- eitht
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What i would do is,
1) UVProject - orthographic projections for start
2) UVPelt - cutting them up into sections and relax the UVs out
3) UVEdit and UVFuse - move the vertices around and fuse up the edges
or
assign procedural shader which saves you the hassle
and if you are new to UVs, go here http://www.vimeo.com/12547162 [vimeo.com]
Hopefully you can get somewhere with this, will take a look at your hip file when I have Houdini.
eitht.
1) UVProject - orthographic projections for start
2) UVPelt - cutting them up into sections and relax the UVs out
3) UVEdit and UVFuse - move the vertices around and fuse up the edges
or
assign procedural shader which saves you the hassle
and if you are new to UVs, go here http://www.vimeo.com/12547162 [vimeo.com]
Hopefully you can get somewhere with this, will take a look at your hip file when I have Houdini.
eitht.
- bollili
- Member
- 205 posts
- Joined: Dec. 2009
- Offline
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