I've got a nice tree that needs a nice texture (realistic). Other than making one in VOPS I really can't come up with any ideas. So I thought I would try and ask you wonderful, beautiful people (sucking up, yes!). I don't think using a texture map would work but if I'm wrong let me know. Any help will be greatly appreciated. Thanks guys!
need idea for tree texture/shader!!!!
13888 13 2- Foxter
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- Siavash Tehrani
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Ok, this render finished just a few hours ago. It's not your average tree, but I think maybe something like the texture on the trunk is what your after (minus the spikes of course)? Maybe not, depends on the tree I guess. Anyways, it's basically a UV Noise VOP plugged into a Cellular Noise VOP. Let me know if you want a more detailed explanation.
- uniqueloginname
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- Stremik
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- Siavash Tehrani
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- uniqueloginname
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To Dajuice and anyone else how could you make a basic brown colour on which you can add cell noise and all the patterns to build up a bark colour channel? there is no colour VOP on which to base the shader. there is as color map VOP but looks the same as a texture map VOP. i want to use full procedurals if i can.
ive also wanted to make a basic painted metal texture, e.g. surface of a tank, but been stuck at the same stage.. colour channel
just asking for an idea for a starting point, not ‘plz do it for me and post here’
ive also wanted to make a basic painted metal texture, e.g. surface of a tank, but been stuck at the same stage.. colour channel
just asking for an idea for a starting point, not ‘plz do it for me and post here’
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