Trying to use z brush Normal maps in houdini

   2996   5   3
User Avatar
Member
86 posts
Joined: Aug. 2010
Offline
I cant understand why using normal maps in houdini never gives me a desired result,all shading dissapears leaving me with a toon style cel shading render,has anyone ever used normal maps from z brush?(in all other apps they worl perfectly)
the xon can
User Avatar
Member
7025 posts
Joined: July 2005
Offline
Unfortunately Houdini doesn't natively support Zbrush tangent space normals maps. Take a look on the Exchange, I think someone put something up there to help…
User Avatar
Member
1799 posts
Joined: Oct. 2010
Offline
Have you checked out Peter Quinn's zbrush tutorial?

http://vimeo.com/channels/54102 [vimeo.com]
-G
User Avatar
Member
86 posts
Joined: Aug. 2010
Offline
Bowmar…..thanx for the heads up…..
Gray…..the link u posted sends me to a symetry tutorial….let me look for a zbrush one,but i would appreciate anothe link
the xon can
User Avatar
Member
1799 posts
Joined: Oct. 2010
Offline
Sorry about that! Try this

http://vimeo.com/m/22488816 [vimeo.com]
-G
User Avatar
Member
86 posts
Joined: Aug. 2010
Offline
The shader in exchange is perfect,when used in h10,it supports tangent maps,…BUT it wont work in h11 : (
Anyone have a solution?
the xon can
  • Quick Links