Basically I've created a procedure that takes two volumes, one terrain and the other a sort of tubular volume that when subtracted from the first using the Cookie Sop creates “tunnels.”
The problem I'm having the transition between the terrain geometry and tunnel volume is too abrupt and unnatural. I'm looking for a solution that can automatically bevel edge of the entrances.
Using Cookie Sop to make "tunnels" from volumes
4089 4 0- omgeric
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- tony_a
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- sanostol
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- fxrod
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If you have two volumes, you can use a ‘Volume Mix’ node to ‘composite’ the two volumes. Has methods for adding, subtracting, maxing, etc.
If what you're trying to achieve is not a hard surface, then volumes are the way to go. That is to say, if you're trying to achieve something ‘soft’ like a cloud, clay, or terrain.
If what you're trying to achieve is not a hard surface, then volumes are the way to go. That is to say, if you're trying to achieve something ‘soft’ like a cloud, clay, or terrain.
Francisco Rodriguez
Effects Animator | Walt Disney Animation Studios
Effects Animator | Walt Disney Animation Studios
- twelveplusplus
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