Jelly render

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An exercise in rendering, something I don't get to do often in our huge pipeline…
Basic comp and color correction, not so realistic, but that's my taste I guess. Photon map flickers a bit but it's kinda low-res so…

https://vimeo.com/62106087 [vimeo.com]

Cheers
Toronto - ON
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Wow, that's gorgeous. The crisp highlights and subtle color blending are thoroughly convincing.

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Chronon
Wow, that's gorgeous. The crisp highlights and subtle color blending are thoroughly convincing]

Thanks! Glad you like it!
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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Agree,the rendering of this animation is excellent!
cloud render–Fox renderfarm
(http://www.foxrenderfarm.com) [foxrenderfarm.com]
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Thanks!
I'm re-rendering with higher photon cache to get rid of some artifacts and also a better sim to eliminate the extra bounciness… It's looking much better so far.

Cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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Wow Rafael! great job man!
Do you use a mantra surface for jellys, or other shader?
Congrats!!!
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Thanks, Paulo

Believe it or not it's based on the built-in glass shader, but it could have been the mantra surface. The only reason it isn't is that I needed to mess up with the internals of the shader a bit and the mantra surface was a bit overkill…

Cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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Nice tests rafaels keep them coming.
Juan
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