An exercise in rendering, something I don't get to do often in our huge pipeline…
Basic comp and color correction, not so realistic, but that's my taste I guess. Photon map flickers a bit but it's kinda low-res so…
https://vimeo.com/62106087 [vimeo.com]
Cheers
Jelly render
9880 7 2- rafaels
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Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- Cyzor
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- rafaels
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Chronon
Wow, that's gorgeous. The crisp highlights and subtle color blending are thoroughly convincing]
Thanks! Glad you like it!
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- angelia
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Agree,the rendering of this animation is excellent!
cloud render–Fox renderfarm
(http://www.foxrenderfarm.com) [foxrenderfarm.com]
2,000 servers,each has 2 Intel Xeon E5645 processors,24-64GB RAM.
(http://www.foxrenderfarm.com) [foxrenderfarm.com]
2,000 servers,each has 2 Intel Xeon E5645 processors,24-64GB RAM.
- rafaels
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Thanks!
I'm re-rendering with higher photon cache to get rid of some artifacts and also a better sim to eliminate the extra bounciness… It's looking much better so far.
Cheers
I'm re-rendering with higher photon cache to get rid of some artifacts and also a better sim to eliminate the extra bounciness… It's looking much better so far.
Cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- pcbiajante
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Wow Rafael! great job man!
Do you use a mantra surface for jellys, or other shader?
Congrats!!!
Do you use a mantra surface for jellys, or other shader?
Congrats!!!
My Vimeo: https://vimeo.com/user5877906/videos [vimeo.com]
- rafaels
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Thanks, Paulo
Believe it or not it's based on the built-in glass shader, but it could have been the mantra surface. The only reason it isn't is that I needed to mess up with the internals of the shader a bit and the mantra surface was a bit overkill…
Cheers
Believe it or not it's based on the built-in glass shader, but it could have been the mantra surface. The only reason it isn't is that I needed to mess up with the internals of the shader a bit and the mantra surface was a bit overkill…
Cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- JuanDos
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