[SOLVED]Why Does Flipbook Re-Cook My Sim?

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Hi All,

Noob here playing with the Ocean Shelf default. I CTRL-CLICK a wave tank and press play to cook it for 120 frames. I can scrub and no re-cook occurs. My machine will not playback the result at 24fps (I only get 1.6fps out of viewport playback). I decide to make a flip book so I can view the animation, however, Houdini decides it needs to recook everything on every frame change.

I thought the point of cooking was to look in the calculations for better performance? Why does flip book need to re-cook my sim that I just cooked? Shouldn't the software already realize a valid cache is available somewhere?

Am I missing a step? Do I need to place some kind of node at the end to preserve cooked data?
Edited by - Nov. 30, 2014 13:29:49
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Hi,
Make sure you are writing out the data from the DOP simulation to disk. This is typically done in SOPs . Then you will be able to scrub your simulation back and forth.

Rob
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Thank you, that worked.

I placed a File node after the Gravity node in the AutoDop network and then played through the frame range I wanted to flipbook. After the cooking I issued a flipbook render and no more cooking occurred.

Is there a specific reason why this is not the default? Is that just to save disk space?
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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