Pyro Cache not reading entirly, Pre-Roll for Pyro-Sim

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Hey,
I have done a 321 frames long Pyro Sim in Houdini Apprentice and Cached the Sim out using the 2.nd method shown here: https://www.sidefx.com/index.php?option=com_content&task=view&id=3089&Itemid=407 [sidefx.com]
However when I point the DOP Network to the location of the sim it only reads in 162 frames(see attached screenshot). Is this an indication that one frame is corrupt? Is there a way to check this? Or do I have to check something else? Maybe adjusting somwhere the filesize amount Houdini is allowed to read.

Is there a way to “preroll” a Pyro sim in Houdini? Right now I use 100frames just to get the Sim to the point where I want to get going.

Thanks again for all your help :-)

Best
Pascal

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Cache.PNG (13.3 KB)

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I'm having similar issues. 140 Frames of caching, but when I read back the cache the solve stops at 105.
After some testing I found that the sim solves fine when I lower the res (division size).

Not sure how to fix this because it looks bad at a lower res.

Any ideas?
Werner Ziemerink
Head of 3D
www.luma.co.za
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Even recreating the .sim files didn't help in my case. It once again stoopped at frame 162. Might be the file sizes. I ended up using the 1st method shown in the video which did the trick for me. You “lose” the color information but I was ok with it as you can recreate it as shown in the video.
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