Hi All,
I just tried out the new Agent Cam feature of H15 and I find it quite shaky. I created a sim using the new Fuzzy Obstacle example simulation. I selected a few different agents and applied cameras to them. When I switch to those cameras it is like handing a camcorder to your kid. The lens is all over the place and it would probably be a waste of time to even render such footage, in most cases.
Is there any way to add stabilization to the camera? Does anyone have a recipe for such a RIG?
Thanks
Agent Cam is Too Shaky
4650 3 2- Enivob
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- edward
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It just attaches the camera to the head transform. So some ideas offhand:
- Attach it to a transform that's less shaky (if it's a problem with the rig)
- Dive inside and delete the rotation channels on the agentcam1/transform_1 node
- Also on the transform_1 node, right-click on the Translate parameter, choose Motion FX > Smooth (or Lag?) … adjust to your liking. But I just noticed a bug when you do this though. You'll need to Jump to the attached Motion FX node and add “../” to the paths in the point expressions.
- Attach it to a transform that's less shaky (if it's a problem with the rig)
- Dive inside and delete the rotation channels on the agentcam1/transform_1 node
- Also on the transform_1 node, right-click on the Translate parameter, choose Motion FX > Smooth (or Lag?) … adjust to your liking. But I just noticed a bug when you do this though. You'll need to Jump to the attached Motion FX node and add “../” to the paths in the point expressions.
- Tod Ryan
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- kevinthebright
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