Mantra render to disk failing
9295 18 2- adrianr
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Hi all,
Just picking up Houdini for the first time. Quite daunting, but so far good fun. I'm just playing around with a basic shelf pyro sim with a few tweaks, but I'm having trouble when it comes to rendering that out to disk.
I'm working with 100 frames, and I managed maybe 3 or 4 successful renders before hitting issues. Oddly rendering to Mplay will cook and render the whole sim without issue.
It fails frame 34 each time - I'm not getting any explicit failure warning (that I know of). It just looks like it's taking a really long time to render, though it's definitely dead. Middle clicking the Mantra out node gives me a very long list of things I don't understand ops:
What should be my first port of call? Initially I was rendering to the network - I've tried local with no success. Why would it be able to render to Mplay but not to disk?
If it helps, it's a 16 core machine with 64gb ram on Windows 7.
Cheers!
Just picking up Houdini for the first time. Quite daunting, but so far good fun. I'm just playing around with a basic shelf pyro sim with a few tweaks, but I'm having trouble when it comes to rendering that out to disk.
I'm working with 100 frames, and I managed maybe 3 or 4 successful renders before hitting issues. Oddly rendering to Mplay will cook and render the whole sim without issue.
It fails frame 34 each time - I'm not getting any explicit failure warning (that I know of). It just looks like it's taking a really long time to render, though it's definitely dead. Middle clicking the Mantra out node gives me a very long list of things I don't understand ops:
What should be my first port of call? Initially I was rendering to the network - I've tried local with no success. Why would it be able to render to Mplay but not to disk?
If it helps, it's a 16 core machine with 64gb ram on Windows 7.
Cheers!
- mandrake0
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- adrianr
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- adrianr
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- Doudini
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- adrianr
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- Physalis
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- Physalis
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- adrianr
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- Doudini
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I tested further with the new file and yes. Mantra crashes. Frame 23.
Exit Code 139
9365: Fatal error: Segmentation fault (sent by pid 0)
– TRACEBACK BEGIN –
Traceback from mantra 15.0.347 (Compiled on linux-x86_64-gcc4.8):
_ZL10stackTracev <libHoudiniUT.so>
_ZL14signalCallback18UTsignalHandlerArg <libHoudiniUT.so>
_ZNK9UT_Signal21UT_ComboSignalHandlerclEiP7siginfoPv <libHoudiniUT.so>
_ZN9UT_Signal13processSignalEiP7siginfoPv <libHoudiniUT.so>
<libpthread.so.0>
_ZN4llvm22DeleteContainerSecondsINS_8DenseMapINS_20DenseMapAPIntKeyInfo5KeyTyEPNS_11ConstantIntES2_EEEEvRT_ <libHoudiniUT.so>
_ZN4llvm15LLVMContextImplD1Ev <libHoudiniUT.so>
_ZN4llvm11LLVMContextD2Ev <libHoudiniUT.so>
_ZN8VEX_Code9clearCodeEv <libHoudiniUT.so>
_ZN8VEX_CodeD2Ev <libHoudiniUT.so>
_ZN8VEX_CodeD0Ev <libHoudiniUT.so>
_ZN12VEX_CodeList5clearEv <libHoudiniUT.so>
_ZN12VEX_Assemble5clearEv <libHoudiniUT.so>
_ZN12VEX_AssembleD2Ev <libHoudiniUT.so>
_ZN11VEX_Context14clearFunctionsEv <libHoudiniUT.so>
_ZN11VEX_Context5clearEv <libHoudiniUT.so>
_ZN18VEX_ContextManager12clearContextE15VEX_ContextType <libHoudiniUT.so>
_ZN10VRAY_Scene8shutdownEv <libHoudiniRAY.so>
_ZN12VRAY_SceneIO6doQuitER8CMD_Args <libHoudiniRAY.so>
_ZN11CMD_Manager10runCommandEPc <libHoudiniPRM.so>
_ZN11CMD_Manager15internalExecuteEPKc <libHoudiniPRM.so>
_ZN11CMD_Manager12processInputEP10CMD_SourcePKc <libHoudiniPRM.so>
_ZN11CMD_Manager17internalSendInputEPKcb <libHoudiniPRM.so>
_ZN11CMD_Manager15sendInputNoLockEPKcb <libHoudiniPRM.so>
_ZN10VRAY_Scene4loadER10UT_IStream <libHoudiniRAY.so>
_ZNSt15basic_streambufIcSt11char_traitsIcEE5uflowEv <mantra-bin>
<libc.so.6>
_ZNSt15basic_streambufIcSt11char_traitsIcEE5uflowEv <mantra-bin>
– TRACEBACK END –
Exit Code 139
9365: Fatal error: Segmentation fault (sent by pid 0)
– TRACEBACK BEGIN –
Traceback from mantra 15.0.347 (Compiled on linux-x86_64-gcc4.8):
_ZL10stackTracev <libHoudiniUT.so>
_ZL14signalCallback18UTsignalHandlerArg <libHoudiniUT.so>
_ZNK9UT_Signal21UT_ComboSignalHandlerclEiP7siginfoPv <libHoudiniUT.so>
_ZN9UT_Signal13processSignalEiP7siginfoPv <libHoudiniUT.so>
<libpthread.so.0>
_ZN4llvm22DeleteContainerSecondsINS_8DenseMapINS_20DenseMapAPIntKeyInfo5KeyTyEPNS_11ConstantIntES2_EEEEvRT_ <libHoudiniUT.so>
_ZN4llvm15LLVMContextImplD1Ev <libHoudiniUT.so>
_ZN4llvm11LLVMContextD2Ev <libHoudiniUT.so>
_ZN8VEX_Code9clearCodeEv <libHoudiniUT.so>
_ZN8VEX_CodeD2Ev <libHoudiniUT.so>
_ZN8VEX_CodeD0Ev <libHoudiniUT.so>
_ZN12VEX_CodeList5clearEv <libHoudiniUT.so>
_ZN12VEX_Assemble5clearEv <libHoudiniUT.so>
_ZN12VEX_AssembleD2Ev <libHoudiniUT.so>
_ZN11VEX_Context14clearFunctionsEv <libHoudiniUT.so>
_ZN11VEX_Context5clearEv <libHoudiniUT.so>
_ZN18VEX_ContextManager12clearContextE15VEX_ContextType <libHoudiniUT.so>
_ZN10VRAY_Scene8shutdownEv <libHoudiniRAY.so>
_ZN12VRAY_SceneIO6doQuitER8CMD_Args <libHoudiniRAY.so>
_ZN11CMD_Manager10runCommandEPc <libHoudiniPRM.so>
_ZN11CMD_Manager15internalExecuteEPKc <libHoudiniPRM.so>
_ZN11CMD_Manager12processInputEP10CMD_SourcePKc <libHoudiniPRM.so>
_ZN11CMD_Manager17internalSendInputEPKcb <libHoudiniPRM.so>
_ZN11CMD_Manager15sendInputNoLockEPKcb <libHoudiniPRM.so>
_ZN10VRAY_Scene4loadER10UT_IStream <libHoudiniRAY.so>
_ZNSt15basic_streambufIcSt11char_traitsIcEE5uflowEv <mantra-bin>
<libc.so.6>
_ZNSt15basic_streambufIcSt11char_traitsIcEE5uflowEv <mantra-bin>
– TRACEBACK END –
- Physalis
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- Doudini
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Physalis
Doudini, how can I get the access to the TEXT of node errors like you've juste posted? Thank you for the response!
On your mantra rop under Statistics you can put:
Verbose Level to 3
I also switch Dont capture render output
and check alfred style progress
If you started Houdini from a Terminal, you will see all the output there. From there you can copy/paste it. Otherwise there should be a popup window with the output.
- Physalis
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DoudiniPhysalis
Doudini, how can I get the access to the TEXT of node errors like you've juste posted? Thank you for the response!
On your mantra rop under Statistics you can put:
Verbose Level to 3
I also switch Dont capture render output
and check alfred style progress
If you started Houdini from a Terminal, you will see all the output there. From there you can copy/paste it. Otherwise there should be a popup window with the output.
Thank you, that is very useful!
- adrianr
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- adrianr
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So I made a fresh scene, kept it basic - A sphere animating along an axis for 120 frames. I was able to render this twice without issue.
Added one stage of complexity - Animating the sphere on 2 axis. Now it crashes. Sorry for large chunk of text. I'm investigating the segmentation fault now but posting it up just in case anyone has an aha! moment.
Added one stage of complexity - Animating the sphere on 2 axis. Now it crashes. Sorry for large chunk of text. I'm investigating the segmentation fault now but posting it up just in case anyone has an aha! moment.
10,702,574 total rays 11.61 rays/pixel
Unified Cache: 0.00 KB of 15.98 GB used
Frame Wall Clock Time: 0:00:02.28
Total Wall Clock Time: 0:00:02.74
Total CPU Time: 0:00:12.16
System CPU Time Only: 0:00:02.18
Peak Memory Usage: 360.14 MB
11068: Fatal error: Segmentation fault
– TRACEBACK BEGIN –
Traceback from mantra 15.0.347 (Compiled on windows-x86_64-cl17):
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– TRACEBACK END –
- chrism
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Please log a bug when you hit one, especially if it's crashing - thanks!
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=15604 [sidefx.com]
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=15604 [sidefx.com]
Chris McSpurren
Senior Quality Assurance Specialist
SideFX
Senior Quality Assurance Specialist
SideFX
- Doudini
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- adrianr
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chrism
Please log a bug when you hit one, especially if it's crashing - thanks!
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=15604 [sidefx.com]
Will do. I did pop onto support but the first thing I saw was about apprentice users getting help with install and licensing but that was it, so I just left it!
Oddly, I downloaded a scene file for a particle sim made in regular Houdini. Rendered 270 frames without a hiccup; far more strenuous than anything I've tried so far. So perhaps either something being created in Houdini Apprentice or just on my machine.
- scorpes
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