Hi please see attached for a simple scene. What would be the best way to shape a pyro volume into a cone like shape. I have tried using a volume lattice deformer but I get staggering in the volume. I was thinking maybe it would be possible to use a volume sop to do a post look up on the voxel position. Has anyone got any tips ?
Rob
shape a volume ?
1473 2 0- circusmonkey
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- Enivob
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Enabling combustion helps a lot in making a cone like flame.
Play with Flame Height or Gas Released for brightening or extending.
I also turned off the Add Velocity vector inside your sphere.
That seemed to be causing the beat pattern/stagger in the simulation.
Play with Flame Height or Gas Released for brightening or extending.
I also turned off the Add Velocity vector inside your sphere.
That seemed to be causing the beat pattern/stagger in the simulation.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- circusmonkey
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