shape a volume ?

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Hi please see attached for a simple scene. What would be the best way to shape a pyro volume into a cone like shape. I have tried using a volume lattice deformer but I get staggering in the volume. I was thinking maybe it would be possible to use a volume sop to do a post look up on the voxel position. Has anyone got any tips ?

Rob

Attachments:
volume_shaping.hip (752.6 KB)

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Enabling combustion helps a lot in making a cone like flame.
Play with Flame Height or Gas Released for brightening or extending.
I also turned off the Add Velocity vector inside your sphere.
That seemed to be causing the beat pattern/stagger in the simulation.

Attachments:
Untitled-1.jpg (106.4 KB)
ap_volume_shaping_191.hipnc (746.0 KB)

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Thanks for the advice ! . I was actually hoping to do the shaping as a post simulation effect in a volume vop, so your scene file is a added bonus to look at !

cheers Rob
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