transfering velocities after VDB combine

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Hi folks, this one has me a little stumped. I'm combining a POP sim with copy stamped geometry and a FLIP sim, meshing them together with a vdbcombine. For motion blur I need to transfer velocities back onto the mesh after it's converted to polygons, simple enough with an attribute transfer from one or the other, how would you go about getting v from both?
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can you just merge all the original geometries and attribtransfer from the resulting geo?
Tomas Slancik
FX Supervisor
Method Studios, NY
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Wow, so simple it just might work, haha sorry lack of sleep is turning me into a moron… again

Thanks,

-sleepless in Atlanta
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