transfering velocities after VDB combine
1590 2 1- AndyW
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Hi folks, this one has me a little stumped. I'm combining a POP sim with copy stamped geometry and a FLIP sim, meshing them together with a vdbcombine. For motion blur I need to transfer velocities back onto the mesh after it's converted to polygons, simple enough with an attribute transfer from one or the other, how would you go about getting v from both?
- tamte
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- AndyW
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- Joined: Dec. 2014
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