Texture transformation node?

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hi,


which node (which context) is best used to transform (t, r, s) a texture before it is used in a material?

this would be to shift, rotate, scale a texture on a surface, without actually changing the UVs of the geo.

any input welcome! thx!

m.
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If you wanted to do it before the shader, you can actually use a copnet to modify your texture (transform or anything else ), then feed it into your material texture input using the op: syntax

opobj/cop2net/somenode

Or this for relative

op:`opfullpath(“../cop2net/somenode”)`

However, you can also in the shader transform your s and t before feeding into the texture vop without modifying uvs
-G
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Take a look at the UV Transform VOP.
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thanks guys for the inputs, appreciated.



I'll have a play! ;-)
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