UV viewer out of texture bounds and UDIM

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Is there any way that I can visualize the tiling texture outside the the 1-0 boundaries of the UV viewer or even a UDIM texture in the right place or is it an item in a wishlist?
Edited by mzigaib - July 1, 2016 20:23:01
https://vimeo.com/user2163076 [vimeo.com]
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That is what the UV Layout node is for. It allows you to dial in your UVs into a single tile 0-1 space or across several UDIMs. Make sure the display flag is set then press SPACE-5 over the viewport to see the UV layout. Drop down a ROP Output Driver after that to write out your object with the UVs.
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