quixel....and houdini

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I am thinking about trying some texturing program and I am a bit at lost, which one you guys will recommend. I have being checking out Quixel, but a lot of people seem to go towards MARI. Any recommendations? and opinion on how well it integrates your recommendation with houdini? I am only thinking on working on it on my indie work so it will need to have some good integration.
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it depends of what kind of work you're expecting to do…
I'd also look at Substance Designer/Painter
Michael Goldfarb | www.odforce.net
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it depends of what kind of work you're expecting to do…
I'd also look at Substance Designer/Painter


Mmm… I know my question was a bit too open. But I guess that is where I am right now, exploring the options and wanted to hear what users think of this or that program that may help me decide where to start.
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what kind of work are you going to be doing?
film/tv? Games?
knowing the end result will help determine what applications will best get you there
Michael Goldfarb | www.odforce.net
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what kind of work are you going to be doing?
film/tv? Games?
knowing the end result will help determine what applications will best get you there
I work on Film/TV. But the texturing is kind of a hobby for me, though I will aim at Film/TV workflow: As my first project on texturing I was planning to do a sci-fi spaceship as a test….if that helps. I have been texturing for a while now, so I am pretty confortable with the concepts, but always within the 3D program and photoshop for maps. I just felt is time to try something new.


Ohh and the node system in Substance looks really interesting.
Edited by Nicolas Heluani - July 7, 2016 17:40:32
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I use Quixel with Houdini all the time. Between Substance, I like Quixel more, and you can work at any resolution. The workflow is a little weird but once you get used to it, it is very powerful. It has many different presets including Disney PBR , and CGX which translates well to either shader. I would say between the two Substance is more stable, but I find Quixel really nice to work with and the results are great. You can then just paint directly in PSD, which with substance you would need another program.

I would also say, Houdini's new baking engine, and vops are also a very powerful tool, with very high quality results. The new curvature, triplaner vops, along with the best noise stuff going are really awesome.

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