Hi all!
Just starting to mess around with some rigging in Houdini and I'm really starting to get into it now. Just wondering though if anyone has any suggestions on dealing with gimble lock in the shoulders. I know they are a troublesome area but I can't seem to find a way to adjust rotation orders on bones in Houdini, so I'm kinda stuck with what I am given and as soon as I put my character's arms forward, the gimble ends up in a bit of a naff position.
I was thinking I could parent the bone to a null and animate that but I'd prefer to keep everything as minimal as possible…
Thanks,
Pete
Gimble Lock in shoulder bones :(
1916 3 2- peteski
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- goldfarb
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you can change the rotation order on a bone by adjusting the ‘rOrd’ parameter
bone = hou.node('/obj/bone1')
bone.parm(“rOrd”).set(“zyx”) (zyx, xyz, etc)
but it's not recommended - many tools in Houdini rely on the order being ‘zyx’
you could also use a null as a parent of the bone and adjust it's rot order.
if you want upload a file and we can have a look.
bone = hou.node('/obj/bone1')
bone.parm(“rOrd”).set(“zyx”) (zyx, xyz, etc)
but it's not recommended - many tools in Houdini rely on the order being ‘zyx’
you could also use a null as a parent of the bone and adjust it's rot order.
if you want upload a file and we can have a look.
- digitallysane
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- peteski
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