Hello!
I'm a new (really new) Houdini user and I am desperately trying to work through a problem I just cannot seem to solve. I've been following this tutorial:
https://www.youtube.com/watch?v=SjKIWQY7tzo [youtube.com]
To make a realistic beach scene. Then, I've taken the results of that, creating a VDB from that, and then trying to output to an Alembic file. However, at the end of this process Maya cannot import it, saying “// Error: line 1: particleShape1: Object not found for -object flag.”. If I try to re-import the file into Houdini, it comes up completely blank.
Again, I'm sure I'm doing something catastrophically stupid but I'm really new to Houdini and there's a lot to process here. Any help would be absolutely invaluable.
Trying to export FLIP fluid to Maya
3732 5 1- syntheticpathos
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- circusmonkey
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- AndyW
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- syntheticpathos
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circusmonkey
Hi , without following the tutorial, do you have a simple scene I can have to look at.The standard workflow is export the surfaced mesh with colour attributes for vel etc.
Rob
After spending another 10 hours or so on this problem I think I've got the main problem worked out – I can now import the actual mesh into Maya. I think what I was doing beforehand was trying to export the voxels which, obviously, wasn't working super well.
That being said, I still can't solve another problem. Basically I'm trying to create a wave crashing on a beach that's able to loop infinitely in time for a video I'm making. I need to render it in Maya, so I have to export it as polygons which I think I've now accomplished. But the looping in time aspect is now causing problems, as I can't seem to make it seamlessly loop, despite following another separate tutorial on making flames loop in Houdini. I realize it's not quite the same but, as an extreme newbie, this is pretty much the best I could find on this topic…
- circusmonkey
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- syntheticpathos
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circusmonkey
Thats never going to work , flip is driven by points and you need that unique $ID
Rob
Hm. I guess I don't understand – probably entirely due to my newbie-ness with Houdini. Well, either way, thanks for the help! I'll keep messing with it and I'll try to see if I can come up with something…
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