Help with photo-real bullet shader

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Hi,

I'm having some difficulty creating a shader that will obtain the results I'm needing.

The bullet_houdini.jpg image is what I've come up with so far. I modeled the bullet in C4D and am using a high-poly model because we are going 2/3 screen with the bullet and it will be fairly close up.

The bullet_reference.jpg is my reference image.

Currently, I'm using the principled shader with a normal map for the small dings/dents and a color image I created in Photoshop.

I'm using an HDRI image to light the scene.

Any help would be appreciated.

Jim
Edited by reelinspirations - Dec. 29, 2016 09:07:37

Attachments:
bullet_houdini.jpg (281.6 KB)
bullet_reference.jpg (79.4 KB)

Reel Inpsirations
Houdini Work in Progress [vimeo.com]
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You need more roughness in the reflections if I'm right
+ some small irregular displacement.
English is not my native language, sorry in advance for any misunderstanding :-)
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