Hi,
I'm having some difficulty creating a shader that will obtain the results I'm needing.
The bullet_houdini.jpg image is what I've come up with so far. I modeled the bullet in C4D and am using a high-poly model because we are going 2/3 screen with the bullet and it will be fairly close up.
The bullet_reference.jpg is my reference image.
Currently, I'm using the principled shader with a normal map for the small dings/dents and a color image I created in Photoshop.
I'm using an HDRI image to light the scene.
Any help would be appreciated.
Jim
Help with photo-real bullet shader
1649 1 2- reelinspirations
- Member
- 177 posts
- Joined: Nov. 2015
- Offline
- matthias_k
- Member
- 483 posts
- Joined: Dec. 2006
- Offline
-
- Quick Links