I would like create a custom input for a SOP, like Nuke style input/output in groups.
I attached images to see the concept. I don't know if this is possible do it in Houdini for a SOP, and how to do it.
Thanks.
How to create an additional and custom input for a SOP?
5102 9 1- Unaided
- Member
- 49 posts
- Joined: Feb. 2007
- Offline
- BabaJ
- Member
- 2047 posts
- Joined: Sept. 2015
- Offline
- Unaided
- Member
- 49 posts
- Joined: Feb. 2007
- Offline
- A-OC
- Member
- 253 posts
- Joined: July 2006
- Offline
- Unaided
- Member
- 49 posts
- Joined: Feb. 2007
- Offline
- A-OC
- Member
- 253 posts
- Joined: July 2006
- Offline
- A-OC
- Member
- 253 posts
- Joined: July 2006
- Offline
Aaahh, looking at your pictures again, it looks like you think that the output plug of a geometry node is geometry data. So no, as I said those are for parenting, or manipulating the transformation data with other OBJECT LEVEL nodes.
I think what you want is an object merge SOP, just look it up and see what it does.
I think what you want is an object merge SOP, just look it up and see what it does.
- Unaided
- Member
- 49 posts
- Joined: Feb. 2007
- Offline
From documentation, Object Merge do next Merges geometry from multiple sources and allows you to define the manner in which they are grouped together and transformed.
According with this description, this doesn't would be that I find. Maybe I'm attempt to do something wrong in object level.
However, the concept is very simple I think. That is extract a input control from a group to allow user can connect it something to this input without open group and go into this.
In Houdini, a node in object level (geo1 for example), have a one input and one output to do operations in this level.
My question is, it's possible that geo1 have a secondary input (not for parenting) point to custom parameter inside this geo1?
According with this description, this doesn't would be that I find. Maybe I'm attempt to do something wrong in object level.
However, the concept is very simple I think. That is extract a input control from a group to allow user can connect it something to this input without open group and go into this.
In Houdini, a node in object level (geo1 for example), have a one input and one output to do operations in this level.
My question is, it's possible that geo1 have a secondary input (not for parenting) point to custom parameter inside this geo1?
Edited by Unaided - Jan. 5, 2017 06:48:56
- A-OC
- Member
- 253 posts
- Joined: July 2006
- Offline
“That is extract a input control from a group”
What you call a group is not a group, it's a geometry container, a group is a set of primitives, edges, or points. You use groups in sop level, this means inside a geometry container. So it's not analogous to a Nuke group.
“it's possible that geo1 have a secondary input (not for parenting) point to custom parameter inside this geo1?”
I don't think so, I still think what you want is an object merge. Just make a scene and I´ll hook it up for you.
What you call a group is not a group, it's a geometry container, a group is a set of primitives, edges, or points. You use groups in sop level, this means inside a geometry container. So it's not analogous to a Nuke group.
“it's possible that geo1 have a secondary input (not for parenting) point to custom parameter inside this geo1?”
I don't think so, I still think what you want is an object merge. Just make a scene and I´ll hook it up for you.
- Unaided
- Member
- 49 posts
- Joined: Feb. 2007
- Offline
-
- Quick Links