Fur disappeared from viewport and render

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hmmm, I can prepare your demo file later today
but the strange thing is, that you've said: you lost the hair after saving….
English is not my native language, sorry in advance for any misunderstanding :-)
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matthias_k
but the strange thing is, that you've said: you lost the hair after saving….
No, I lost it after I force quit Houdini…

matthias_k
hmmm, I can prepare your demo file later today
Oh, Thank you very much for that
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Is it possible that your giant has very thin hair?

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giant-001.jpg (448.4 KB)

English is not my native language, sorry in advance for any misunderstanding :-)
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Attached is a simple default male character,
maybe compare it's size with the size of your character.

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man.zip (2.6 MB)

English is not my native language, sorry in advance for any misunderstanding :-)
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Having a closer look, in my opinion the scale is maybe your main problem….
I would say that it is always a good idea to have “real world” based on metric values in every 3d app.
Sometimes you get “none real world” sizes because of export defaults.
Some apps export in “centimeter”, which will result in import in a scale by 100.
But then the defaults in the app where you import, you can get a big mess,
if you do not rescale the imported geo as first step,
none of the defaults will work as exspected in Houdini.

Think about the basic gravity, or in your case the hair width….
it can not not work if the geo is scaled by 10 or 100.
I would say it is not a good idea to fiddle with the apps(Houdini) defaults,
because it's much more easy to rescale once after import and then work with the defaults.

It will not give more precison to work with scaled models,
because you'll always work with “floating point” values.

I don't know why you've scaled it, but can you have a check if a real world scale
is helpy :-?
Edited by matthias_k - Jan. 24, 2017 18:28:20

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scale.jpg (414.2 KB)

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Thank you matthias
I tried comparing the scale of my model with yours. It is actually quite big.

But I tried changing the values of the hair length and thickness to about 100~1000 but still nothing appears in render…

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スクリーンショット 2017-01-24 23.26.17.png (4.5 MB)
スクリーンショット 2017-01-24 23.27.50.png (1.2 MB)

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Haha! Colossus of Rhodes
Sorry I haven't checked the edit! Yes I'll try that!!!
Edited by ALMINA - Jan. 24, 2017 19:06:10
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But the eyebrows are there…
maybe an attribute is overriding the default hair settings?
English is not my native language, sorry in advance for any misunderstanding :-)
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Yes, the eyebrows are not hair simulation. They are a coy of lines.
The strange thing is I scaled down the character but the hair is still not appearing in the viewport or render…
matthias_k
maybe an attribute is overriding the default hair settings?
That might be possible..
Edited by ALMINA - Jan. 25, 2017 06:00:18

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スクリーンショット 2017-01-25 10.58.01.png (4.6 MB)

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Hmmm, what happens if you assign a fresh fur object to the head?
English is not my native language, sorry in advance for any misunderstanding :-)
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Yes, I have tried that several times.
The guide appears but the hair doesn't…
Not in viewport or render…
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Maybe this has something to do with it?
I found this in the fur object it's self.

Attachments:
スクリーンショット 2017-01-26 0.56.50.jpg (1.4 MB)
スクリーンショット 2017-01-26 0.57.15のコピー.jpg (1.8 MB)

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And I get this bad parameter warning on my deform skin and fur.
It says bad parameter reference in the shop properties path.
Maybe I have some problem in a shop properties path that I can't see…

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スクリーンショット 2017-01-26 1.11.10のコピー.jpg (73.0 KB)
スクリーンショット 2017-01-26 1.15.15のコピー.jpg (3.7 MB)

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The hair only appears in the light disabled mode in the viewport…

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スクリーンショット 2017-01-27 0.39.52.png (3.8 MB)

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Is there a proper way to set fur to a deformed rig?
Maybe I haven't went through those steps correctly…
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Is there anyone that can help? please?
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Thank you I solved the problem. I changed the skin object to the deformed rig itself instead of the attribute transferred rig and it worked.
Thank you for your help!!!

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スクリーンショット 2017-01-28 21.06.16.png (4.7 MB)

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:-)
English is not my native language, sorry in advance for any misunderstanding :-)
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