Fur disappeared from viewport and render
9582 37 2- matthias_k
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- ALMINA
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Having a closer look, in my opinion the scale is maybe your main problem….
I would say that it is always a good idea to have “real world” based on metric values in every 3d app.
Sometimes you get “none real world” sizes because of export defaults.
Some apps export in “centimeter”, which will result in import in a scale by 100.
But then the defaults in the app where you import, you can get a big mess,
if you do not rescale the imported geo as first step,
none of the defaults will work as exspected in Houdini.
Think about the basic gravity, or in your case the hair width….
it can not not work if the geo is scaled by 10 or 100.
I would say it is not a good idea to fiddle with the apps(Houdini) defaults,
because it's much more easy to rescale once after import and then work with the defaults.
It will not give more precison to work with scaled models,
because you'll always work with “floating point” values.
I don't know why you've scaled it, but can you have a check if a real world scale
is helpy :-?
I would say that it is always a good idea to have “real world” based on metric values in every 3d app.
Sometimes you get “none real world” sizes because of export defaults.
Some apps export in “centimeter”, which will result in import in a scale by 100.
But then the defaults in the app where you import, you can get a big mess,
if you do not rescale the imported geo as first step,
none of the defaults will work as exspected in Houdini.
Think about the basic gravity, or in your case the hair width….
it can not not work if the geo is scaled by 10 or 100.
I would say it is not a good idea to fiddle with the apps(Houdini) defaults,
because it's much more easy to rescale once after import and then work with the defaults.
It will not give more precison to work with scaled models,
because you'll always work with “floating point” values.
I don't know why you've scaled it, but can you have a check if a real world scale
is helpy :-?
Edited by matthias_k - Jan. 24, 2017 18:28:20
English is not my native language, sorry in advance for any misunderstanding :-)
- ALMINA
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Yes, the eyebrows are not hair simulation. They are a coy of lines.
The strange thing is I scaled down the character but the hair is still not appearing in the viewport or render…
The strange thing is I scaled down the character but the hair is still not appearing in the viewport or render…
matthias_kThat might be possible..
maybe an attribute is overriding the default hair settings?
Edited by ALMINA - Jan. 25, 2017 06:00:18
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