Hey,
So I've seen a few posts on this but I'm still a little unclear.
I'd like to know the best approach to move cameras/geometry from Cinema 4D to Houdini.
Obviously the scene size is 0.01 in Houdini compared to C4D. Some people say scale down your Alembic with a Null but this is bad practice.
Another approach I didn't quite get was to reference the Alembic camera and the scale down just the transformations.
Currently I'm trying an approach of scaling Alembics in C4D first but without luck.
Any guidance appreciated.
Simon
Scene Scale Alembic C4D <--> Houdini
4770 2 0- Simon Russell
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- bonsak
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- Olaf Finkbeiner
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Hi Simon,
export and importing cameras has always been a pain!
I have written various scripts in the past to do this from 3dsmax to whatever.
So much to consider: scenescale, units (cm/inch), y und vs z up, they way the fov is described´(horizontal, vertical), camera shifting, region rendering, blow ups, i could come up with a few more.
I like to rig my cameras, so the animation is on bones or objects and the cam is linked/attached to those. This way i have the best visual control and camera motion is more like in the real world (crane or dolly). If i animate the fov or other camera settings i would transfer this via a text or xml file…
Have Fun
Olaf
export and importing cameras has always been a pain!
I have written various scripts in the past to do this from 3dsmax to whatever.
So much to consider: scenescale, units (cm/inch), y und vs z up, they way the fov is described´(horizontal, vertical), camera shifting, region rendering, blow ups, i could come up with a few more.
I like to rig my cameras, so the animation is on bones or objects and the cam is linked/attached to those. This way i have the best visual control and camera motion is more like in the real world (crane or dolly). If i animate the fov or other camera settings i would transfer this via a text or xml file…
Have Fun
Olaf
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