Transfer texture from one mesh to another.....

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I want to take a low and high poly mesh and take the texture color from a texture on the high poly and generate a new texture for the low poly and its UVs.
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Bake texture rop node is what you're looking for. Apply the texture to one object using a basic shader, Set the other ovject as uv object on the bake texture node.
B.Henriksson, DICE
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kahuna031
Bake texture rop node is what you're looking for. Apply the texture to one object using a basic shader, Set the other ovject as uv object on the bake texture node.
Thank you
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Just to clarify a few things to get this working:

- Put the texture in the Principled Shader texture slot
- Turn on baking diffcolor in the Bake Texture ROP, since the default “Color” is for point Cd and just comes out white
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