hey, check this out...
1731 1 1- aoakenfo
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So I was watching the Model video on the fusion 360 site [help.autodesk.com]. I like how they take a 2d shape and extrude it, so I thought I'd try something similar in Houdini. The circles are easy enough, but I'm stuck on the outline and how it would connect to the circles. I've seen procedural tank treads do something similar…ideas welcome!
- Olaf Finkbeiner
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- Joined: Jan. 2015
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Hi there,
muscledeform might do the trick.
http://www.sidefx.com/docs/houdini/nodes/sop/muscledeform [sidefx.com]
you merge 3 tubes and you need the object that is deformed by the “muscles”/the 3 tubes
once you have that, you boolean the holes into it…
Or something along those lines…
Houdini is not a CAD Software…
Olaf
muscledeform might do the trick.
http://www.sidefx.com/docs/houdini/nodes/sop/muscledeform [sidefx.com]
you merge 3 tubes and you need the object that is deformed by the “muscles”/the 3 tubes
once you have that, you boolean the holes into it…
Or something along those lines…
Houdini is not a CAD Software…
Olaf
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