n00b modeling - how to get rid of long thin triangles?

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For export to games, you should avoid long thin triangles. After a polyreduce (for triangulation), I end up with long thin triangles and bad topology. Is there an easy way to fix this?

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long_thin_tris.png (175.4 KB)

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I would try PolyFillSOP. It has lot of option to tesselate, have a look at the docs below, so delete those polygons and PollyFill it.

http://www.sidefx.com/docs/houdini/nodes/sop/polyfill [www.sidefx.com]
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I blasted the face and then applied a PolyFill to it using QuadrilateralGrid. Not bad.

Attachments:
blast_poly_quad.png (269.5 KB)

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