computenormal() is giving “unexpected” results when run on polygon triangles.
It looks like when the triangles are being split up into quads the derivatives are getting confused and think they are driving in the UK.
But setting Cf = |Du(P) X Dv(P)| looks the same as Cf = |Ng|
So I have no idea what's going on.
computenormal()
3779 6 0- wolfwood
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- andrewc
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I think I smelled this bug recently but didn't put my finger on it… do we know which version it was introduced in?
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- andrewc
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- jason_iversen
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Ah - would explain the funkiness I saw in 440 then. Darn. I'll have to motivate another jump soon enough. Any clues on if I should wait a few days extra for any other enhancements/fixes?
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- andrewc
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