What happened to 'Use Point Alpha' in Principled Shader and how to get it now?
3148 7 1- druitre
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- Sadjad Rabiee
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- jsmack
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@jsmack - I forgot to mention I'm asking for H16 specifically. ‘Use Point Aplha’ is not there anymore.
@ Joker 386 - could you please add screenshot(s)? H16 specific?
I did figure out a way to do it in the meantime - using a Surface Color (Shading(Utilities)) node in Mat and a Attribute Create node in SOP, it doesn't sound like the same thing you propose though, so I'm curious to see your solution.
Regards, Jasper
@ Joker 386 - could you please add screenshot(s)? H16 specific?
I did figure out a way to do it in the meantime - using a Surface Color (Shading(Utilities)) node in Mat and a Attribute Create node in SOP, it doesn't sound like the same thing you propose though, so I'm curious to see your solution.
Regards, Jasper
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