Houdini 16 and Overriding material
4095 5 2- Felix6699
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Hello everyone! I noticed one thing, which I always used and now it's disappeared. This is Material Overriding on nodes. Now user can't to select "Select and create local material parameters“, ”Create all local material Parameters“ and etc. WHY it was removed? From users are want that they use ”Material Style Sheets" forcibly??
Edited by Felix6699 - April 3, 2017 10:46:23
- Felix6699
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- rafal
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This menu was implemented with SHOPs in mind, and relied on custom parameter tags, which did not work seamlessly with VOPs. We needed to move towards material VOPs for to make the material layering possible, but did not have time to rework that menu. We realize this menu is a useful and intuitive feature, so we plan to bring it back. We just need to re-design it, to keep the intuitiveness while refitting it to the new architecture.
Our current thinking is to provide similar GUI but build a stylesheet under the hood. This will allow the old and familiar steps to create local material parameters, but take advantage of the more efficient override mechanisms under the hood.
Our current thinking is to provide similar GUI but build a stylesheet under the hood. This will allow the old and familiar steps to create local material parameters, but take advantage of the more efficient override mechanisms under the hood.
- Felix6699
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- TwinSnakes007
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rafal
This menu was implemented with SHOPs in mind, and relied on custom parameter tags, which did not work seamlessly with VOPs. We needed to move towards material VOPs for to make the material layering possible, but did not have time to rework that menu. We realize this menu is a useful and intuitive feature, so we plan to bring it back. We just need to re-design it, to keep the intuitiveness while refitting it to the new architecture.
Our current thinking is to provide similar GUI but build a stylesheet under the hood. This will allow the old and familiar steps to create local material parameters, but take advantage of the more efficient override mechanisms under the hood.
To my knowledge, 3rd party renderers cannot consume material stylesheets, and the viewport support for material stylesheets doesnt sync too well at the moment.
I'm hoping SESI matures some tool to manage rendering attributes more cleanly across the board.
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- TwinSnakes007
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