VFX pipeline game assets and cinematic trailer quality 3D elements

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Hello,

I have been searching around the web but failed to find any good information regarding VFX pipeline for cinematic quality VFX.

Here is one sampe.
I created this orc in zbrush(See attachments).
And i started to texture it in Mari.
And then started to wonder does verry detailed cinematic vfx use high poly model and how high model usually is?
I can bake out normal maps but im not sure that you can do vfx on those details that you get from normal maps.
Other option is i can bake out displacement maps or what other option there is?
As how can you do specific detailed VFX on specific area on the model. For example skinn wrinkles start getting freezing effect that spreads based on mesh surface or something.

I have multiple ideas what to do.


https://tanel.artstation.com/ [tanel.artstation.com]
Edited by ISUther - Aug. 13, 2017 06:59:55

Attachments:
Orc 1.jpg (53.8 KB)
Orc face textures test 1.jpg (59.2 KB)
Orc face textures test 2.jpg (67.9 KB)
Orc face textures test 3.jpg (99.1 KB)

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Hi there,
i you want an answer to your question you need to be more clear i think.
Are you asking about artistic quality or more technical like texture and mesh resolution?
What is your problem/issue? Where do you need information?

Olaf
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Hello,

For example.
I create base model in Zbrush
I will do retopo to that model and create UV-s
I will divide model to high poly copunt to hold details and i project data from high poly model that does not have UV-s to model that has UV-s.

So i have model with high poly count with UV-s.
Now i will take that model in to Mari and start doing textures.
For example this model(Picture attached):
As you can see under orc eye there is roots or spider web similar element (part of it)
I wanted to texture that part as red (red as blood tumor similar thingy)
How can you build effect on the orc mesh only to that part?
Example i want it to grow as ice

At the picture you can see it as it is in the orc object (physically changed) so it is actual polygons
but what if i would have it only in textures.
Do i understand correctly that in order to build effect in Houdini for what ever object it requires (at least that part where effect is)have polygons.
You can`t build VFX effect from textures?
Sry if i sound a bit confusing. Tried to explain as good as i can

Attachments:
1.jpg (117.5 KB)

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