Where exactly is the Alpha in the principled shader. I cannot find it?
Thanks
Alpha Principaled Shader
2354 3 0- firefly9000
- Member
- 169 posts
- Joined: April 2014
- Offline
- RobotHeadArt
- Member
- 41 posts
- Joined: Dec. 2016
- Offline
- tamte
- Member
- 8579 posts
- Joined: July 2007
- Offline
- firefly9000
- Member
- 169 posts
- Joined: April 2014
- Offline
tamte
there is Opacity parameter as well as opacity input directly on Principled shader
Thank you for the help. I cannot make the Constant shader work without a separate opacity map. The Principled shader takes the opacity from the map itself, but Constant does not.
What makes the Principles shader able to take the alpha directly from the map? Looked inside Principled shader but I can't make it out.
** Update **
Kinda figured it out that you need the rgba enabled and get the vector4 > float conversion so you can multiply with alpha. Then it works with the same map, using its alpha.
**
Thank you!
Edited by firefly9000 - Sept. 6, 2017 18:04:26
Winter is coming!
-
- Quick Links