Setting a crowd's initial heading

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Hi,

Delving into crowds for the first time and I've been experimenting with the simulate shelf tool which creates a bunch of agents for me.

I'm setting them on my terrain object and having them follow a path.

However, I can't seem to get them to start out in the direction of the path.
They ‘turn’ toward the direction, but don't start out heading how I would like.

I've tried various nodes and searched the help but can't seem to find a way to do this.

Any ideas?

Thanks,

Jim
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What I generally do is create a companion set of goals for each agent. Then add a seek wander in VEX mode that attempts to reach that goal. You can always revise the goal as the simulation continues.

The Crowd Relay Race tutorial shows this kind of attribute based goal seeking setup.
https://www.sidefx.com/tutorials/crowd-based-relay-race/ [www.sidefx.com]
Edited by Enivob - Sept. 18, 2017 08:53:51
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