Nothing rendering in render view (imported fbx file)
4481 9 2- ALMINA
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- galagast
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Any chance you could post a hip file for us to investigate?
If you can't post the errant obj file, would it be possible to maybe include just a portion of it in th hip file? Select some primitives, then delete inverted. Lastly Lock the node.
Something like this:
If you can't post the errant obj file, would it be possible to maybe include just a portion of it in th hip file? Select some primitives, then delete inverted. Lastly Lock the node.
Something like this:
Edited by galagast - Sept. 28, 2017 07:38:57
- ALMINA
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Hello, thank you very much for your help!
https://www.dropbox.com/s/bkc1ed4u64raoc3/KID%28Redone%29ForFlowerFieldPrrojectForHoudiniExport%28ForForum%29.fbx?dl=0 [www.dropbox.com]
Here is the file with just the head and eyes which are most likely causing the problem.
Thanks!
https://www.dropbox.com/s/bkc1ed4u64raoc3/KID%28Redone%29ForFlowerFieldPrrojectForHoudiniExport%28ForForum%29.fbx?dl=0 [www.dropbox.com]
Here is the file with just the head and eyes which are most likely causing the problem.
Thanks!
- galagast
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Thank for the FBX file sample.
The geometry does seem to have something weird going on with it. When I initially rendered it, the eyes were bloated.
The quick fix so far was to attach a Facep SOP, and enable “Remove Degenerate”. It seems to have cleaned up the odd polygons.
I've also attached a hip file and a screengrab of the render IPR.
Houdini 16.0.731 Indie
The geometry does seem to have something weird going on with it. When I initially rendered it, the eyes were bloated.
The quick fix so far was to attach a Facep SOP, and enable “Remove Degenerate”. It seems to have cleaned up the odd polygons.
I've also attached a hip file and a screengrab of the render IPR.
Houdini 16.0.731 Indie
- ALMINA
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- ALMINA
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I thought it fixed but after trying to apply materials the render view disappeared again. Every time I copy and paste everything to a new project it renders properly but when I make a new material and apply it, it disappears from render view and from then it doesn't render anything no matter what I do.
Maybe I should try importing in obj files instead of fbx?
Maybe I should try importing in obj files instead of fbx?
Edited by ALMINA - Sept. 28, 2017 16:11:18
- galagast
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Yeah, try using a different export format for your geometry.
I also did another version, but used a Clean SOP instead. It also seems that the “Delete Unused Points” option also solved the issue I was having earlier.
In addition, I used the Clean SOP to clear out the of attributes..
Particularly the “shop_materialpath” attribute.
This was inherited from importing the FBX, which currently points to an invalid path.. which in turn probably causes it to not render your material even if you assign a shader.. because “shop_materialpath” attribute will take precedence over an object material assignment in Mantra.
(In the attached file, I locked a polyReduce just to minimize file size)
I also did another version, but used a Clean SOP instead. It also seems that the “Delete Unused Points” option also solved the issue I was having earlier.
In addition, I used the Clean SOP to clear out the of attributes..
Particularly the “shop_materialpath” attribute.
This was inherited from importing the FBX, which currently points to an invalid path.. which in turn probably causes it to not render your material even if you assign a shader.. because “shop_materialpath” attribute will take precedence over an object material assignment in Mantra.
(In the attached file, I locked a polyReduce just to minimize file size)
- ALMINA
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- jsmack
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- ALMINA
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