quick question. Let's say, I have 2 geometry nodes, put them into the first 2 inputs of a Attribute Wrangle node and then I want to extract an attribute from the 2nd Geo and use it in VEX.
I use `point(1, “P”, @ptnum)` to get the position vector of a point, but is it possible to get just a single float attribute, without having to write the whole 3float vector?
What I do now, is declaring a temporary variable and extracting the value from there:
vector temp = point(1, "P", @ptnum); f@myattrib = temp.y;
basically, is there a way to copy the ‘y’ coordinate directly to ‘myattrib’ from the points in input 1, without initializing the temporary variable? (I am just guessing, but initializing the temp variable seems like an unnecessary operation, that could potentially cause performance issues if used too often in complex geometries)