Displacement noise orientation problem

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I have a classic shader with noise displacement with the frequency scaled along the z-axis so that there are narrow bands on each pillar that are oriented correctly.
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But when I plug anything into any of the inputs for the classic or principled shader, the rest position seems to be ignored and the displacement noise is no longer oriented correctly.
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What causes this to happen? Thanks for any help.

Here's the scene file:
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The crux of the mat context:

https://www.sidefx.com/forum/topic/52462/#post-235942 [www.sidefx.com]
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