Navigating around the viewport, I'm seriously missing my previous 3D app's option to zoom into (or out of) wherever the mouse pointer is. It made it really quick to zip out from a detail and zoom into the next bit you need to work on, rather than the multiple zoom then pan then zoom then pan. May seem like a subtle thing, but it's one of those tiny things that saves you a few seconds hundreds of times a day.
Am I missing an option somewhere, or does it not exist?
Is there a "Zoom to mouse pointer" option hidden away anywhere?
1460 4 0- howiem
- Member
- 146 posts
- Joined: Sept. 2011
- Offline
- Enivob
- Member
- 2572 posts
- Joined: June 2008
- Offline
I use SPACE-G (go to selected object), all the time.
Workflow: Select object or component then press SPACE-G with mouse pointer over the 3D viewport.
If you have not watched tutorials on the interface, check them out in the Learn menu up above.
Workflow: Select object or component then press SPACE-G with mouse pointer over the 3D viewport.
If you have not watched tutorials on the interface, check them out in the Learn menu up above.
Edited by Enivob - Jan. 3, 2018 09:01:36
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- anon_user_89151269
- Member
- 1755 posts
- Joined: March 2014
- Offline
- howiem
- Member
- 146 posts
- Joined: Sept. 2011
- Offline
Thanks folks… yep, space-G (and F) is great but sometimes you don't want to lose your selection. 16.5 eh… time to sort out my $&%&$& licensing issues I guess
Cheers!
EDIT: yep, it's there in 16.5. Yay! Don't get to use it until current project is delivered. Boo.
Cheers!
EDIT: yep, it's there in 16.5. Yay! Don't get to use it until current project is delivered. Boo.
Edited by howiem - Jan. 3, 2018 11:42:02
- anon_user_89151269
- Member
- 1755 posts
- Joined: March 2014
- Offline
-
- Quick Links