How to get a 2d slice of 3d geometry?
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- mestela
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- tamte
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mestela
My lazy way is to use the voronoi fracture. Feed a pig to the left input, a straight line with lots of divisions to the center input, you get sliced ham out the other end, just blast/split the one you want to keep.
This works really well and is quite ingenious, but for my purposes doesn't work very well. Thanks a bunch though, I'm sure I'll use this method sometime in the future anyway!
tamte
if you started with closed geo
then Clip + Divide(Remove Shared Edges) + Hole should do the trick
or Boolean (Intersect) with a plane (A Solid, B Surface)
This worked really well, but in both cases I get severe “scratching” artifacts as well as strange geometry behavior with Test Geometries (shader ball, Tommy) near the end of transformations like translation and rotation, especially with the Boolean method. (In both .hip files I've used the $F keyframe to control transformation)
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