I am playing around with the Game Dev tools, but I got stuck at the Baker.
I tried both with:
Pig head (High poly)+ polyreduce for Low poly version
and
Sphere (polygon mesh)with added uvs.
Example texture destination: $JOB/Desktop/pig/render/pig.tiff .
I tried with 2048, 1024, 516 and 258 resolution settings.
Everytime I get this error
Error rendering child: /out/rop_games_baker1/baketexture
I am on houdini apprentice 15. 16.5.268
Rop_Games_Baker - Rendering error
7370 7 2- Thunderbeast
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- mikelyndon-sesi
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There's 2 things that could be causing problems. The first is the polyreduce can produce bad uv's. This has been fixed in 16.5 so you should be fine there. The other thing is that you could be hitting the apprentice image resolution limit. If you unlock the games baker by right clicking on the node and choosing “Allow Editing Of Contents”, change the resolution of the baketexture node to 512 x 512
- lkruel
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- Matthew Hermans
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- trojanfoe
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I am also getting “Error Rendering Child” using the Games Baker ROP from Stable/1.4 and Development/1.4 in 16.5. I am using Houdini Indie and haven't had this issue with previous versions.
Is there a solution to this?
EDIT: The workaround seems to be to go back to baketexture::3.0, which works fine.
Is there a solution to this?
EDIT: The workaround seems to be to go back to baketexture::3.0, which works fine.
Edited by trojanfoe - Nov. 26, 2017 05:30:44
- SGStudio2018
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- Iluxa1
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I have an error too.
It's a scene with just 1 standard geometry cube and RDB to FBX export (game shelf) node in output
Then, I hit render and got an error
Error
Error rendering child: /out/rbd_to_fbx/shell1
Error
Python error: Traceback (most recent call last):
File “”, line 1, in
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.20/houdini/python2.7libs\gamesutils.py”, line 15, in rbdToFBXCExport
exporter.export(hou.node(export_node))
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.20/houdini/python2.7libs\gamesutils.py”, line 49, in export
self.get_selection(export_node)
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.20/houdini/python2.7libs\gamesutils.py”, line 69, in get_selection
self.verify_selection()
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.20/houdini/python2.7libs\gamesutils.py”, line 78, in verify_selection
self.verify_packed_prim()
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.20/houdini/python2.7libs\gamesutils.py”, line 86, in verify_packed_prim
raise hou.Error(“Please select a packed primitive object to export”)
Error: Please select a packed primitive object to export
Houdini FX Version 16.0.504.20
I tried different game shelf brunches (stable, dev, 16)
Looking forward to help, thanx
It's a scene with just 1 standard geometry cube and RDB to FBX export (game shelf) node in output
Attachment Not Found
Then, I hit render and got an error
Error
Error rendering child: /out/rbd_to_fbx/shell1
Error
Python error: Traceback (most recent call last):
File “”, line 1, in
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.20/houdini/python2.7libs\gamesutils.py”, line 15, in rbdToFBXCExport
exporter.export(hou.node(export_node))
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.20/houdini/python2.7libs\gamesutils.py”, line 49, in export
self.get_selection(export_node)
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.20/houdini/python2.7libs\gamesutils.py”, line 69, in get_selection
self.verify_selection()
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.20/houdini/python2.7libs\gamesutils.py”, line 78, in verify_selection
self.verify_packed_prim()
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.20/houdini/python2.7libs\gamesutils.py”, line 86, in verify_packed_prim
raise hou.Error(“Please select a packed primitive object to export”)
Error: Please select a packed primitive object to export
Houdini FX Version 16.0.504.20
I tried different game shelf brunches (stable, dev, 16)
Looking forward to help, thanx
- lamervfx
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